Wednesday, March 31, 2010
Amazing day,,,surprisingly
So for the first time in two weeks, I felt motivated. Not just "hey we gotta do this because it's assigned" but more like "I WANT TO DO THIS. I WANT THIS TO BE AWESOME" and I think that is largely due to the fact that I am warming up to my team more and more. It's hard to become friends with people when you are forced into it. We clash and have fun and there really isn't a balance. Today, our team meshed so rediculously well it felt awesome just working with them. Some of us were sick but even so I felt like we could do ANYTHING we wanted to. It really was an amazing day.
Lets hope this carries on 'till tomorrow night!
Monday, March 29, 2010
Long road, short trip [Part 1]
So today I was asked why I came to Full Sail University. This is a tricky question to answer because of how long I've been involved with games as a whole.
Ever since I was a youngin' I've wanted to do SOMETHING with games and I think I really got the hint that I wanted to make games was after playing Final Fantasy 7. At the time I was too young to understand what the development process entailed but I was dumbstruck; I loved this medium and I NEEDED to work in it.
I started early with developing games. I had messed around with Game Maker, Multimedia Fusion, Flash, and of course The Games Factory. All these stemmed out from wanting to do sprite flashes.
For those of you un-aware with sprite flashes they are flash animations created using video game sprites. Mostly used for parodies of games but sometimes people used these to tell EPIC large scale stories. I was a fan of the latter.
So I went and messed around with Flash and Fireworks and gained some pretty basic skills in both. Little did I know how much these skills would pay off during my time here at Full Sail.
After getting tired and not really wanting to learn Flash and Fireworks I quit them both and moved on to MAKING games using TGF (The Games Factory).
Now before I went on to using TGF as my primary middleware I looked into Game Maker and MMF(Multimedia Fusion) because MMF was actually out at this point. MMF required me to know how to script and at this stage in my life I was scared of coding or math. This automatically discounted Game Maker as a viable tool because I didn't know how to do that either.
I had heard of TGF from playing Super South Park Brothers or something like that and Megaman vs Link I think it was. Anyways, the attraction screen at the end stating it was made by TGF caught my interest.
I noticed that TGF used a click board just like Klik n Play which I had experience with from my past. I was golden, CreateGames.Do() right???
Sorta...
My projects in this range are as follows:
Zero the 8 Bit Hero:
This game was a spin on the Megaman X series but was a semi satire. The plot is that zero was transformed into an 8 bit older version of himself and can only use his buster. He must navigate through Sigma's evil lair and destroy him to be restored. <- Lame amirite?
Luigi gets revenge:
Using my Zero the 8 Bit Hero board I made some revisions and made the board all together better and added in some new features like saving and menu screens. I was progressively getting better at making these games.
I think the next one was called mario's nightmare and this one was a staple to all the things I had learned since starting.
It had saving, menus, levels with multiple enemies and moving platforms, boss battles, and a sequel that had...CUT SCENES. I'm nearly tearing up from all the memories.
Mind you that all these projects had been finished. I had several that were under development but I never got to finish before I quit game development for fear that I wasn't good at it, couldn't code, and sucked at math. These projects were a sequel to Zero the 8 Bit Hero, another Megaman X clone, a Metroid Game, Final Berserk Brawl which was a fighter, an earthbound RPG that was one of the greatest pieces of tech I had written at that time...or clicked, and a conceptual project called Break! that came in two versions. Code Blue and Red, each having their own stories that tied into each other.
Break! was about the "Nintendo Sprite Servers" being hacked into by a virus and you played as the anti-virus software on the server. You had to traverse through all of the Nintendo game "worlds" to track down this virus. I never got to making this game but I would have LOVED to do it.
Back on track though...
As you can see I seriously loved game development. But I wasn't good at coding and at the time I was terrible at math. I had very poor grades and I didn't care about school. What followed next just made my grades worse. I got into competitive gaming....
To be continued in part two tomorrow!
Saturday, February 13, 2010
Bioshock 2: "They Called It Rapture" - Mark Meltzer
RANDOM BLABBERING ENSUES AS WELL:
Hello again oh vast emptiness of the net, I've come to bring you new insight on the universe. Actually, I'm here to talk about Bioshock 2 and the impact of it's story. Allow me to preface this post with this: I adore the this game, and the original to no measurable extent. That said Bioshock 2 was an amazing game overall; rendering, gameplay, and audio all came together beautifully.
Viral Marketing:
Noticed I left out the story? Yeah, I'm devoting the rest of this post to that. So first off Mark Meltzer; What an amazing thing to implement the viral marketing into the actual story of the game. Those of you that know me know I am a HUGE fan of Cloverfield mainly because of it's viral marketing.
See: Mark Meltzer (Bioshock Wiki)
Mark Meltzer's Journey:
So while I may have LOVED the story to death I do have my issues with it. Mainly Mark's story and how it was, to be frank, shafted. I felt that Mark could have been a HUGE factor with the games overall progression. He's the anomaly in the situation, a top-sider who most definitely didn't belong. Mark's search for Cindy lead him to Rapture; Arriving during the events of the game almost made it seem like Mark was supposed to shape the story in some way. Mark's fate, which I will leave out of this post, is disappointing to say the least. Mark had quite the potential to be a very important character and while his story was told it could have been more widespread. Mark's story I suppose was for the more hardcore fanbase.
Rapture's Lore and it's place in Bioshock 2:
Moving on now, Sofia Lamb, Andrew Ryan, and Fontaine. These characters, while directly and indirectly, caused a chain of events that eventually caused both the first and second game's stories to unfold. I loved that the writers for Bioshock 2 incorporated the lore of Rapture in such a way that this game felt as if it was an integral part of Rapture's storyline and lore. The writers almost make referring to Rapture give off the same feeling as referring to The Island from LOST. While I don't want to sit here and summarize what happened in the game I felt that with all the work done on Rapture's lore this game was going to be a definitive large scale story; Maybe this is why I felt underwhelmed. Bioshock 2 expanded Rapture's lore nearly ten fold and allowed us as the player to experience and explore areas we had only heard about. For this I <3 you 2K Marin.
Can epic stories be on a small scale:
My biggest gripe is the feeling I got after completing Bioshock 2. As far as story telling goes the writers did an amazing job; but, yet I feel underwhelmed, empty, and thinking “Is that it?.” My biggest gripe with it was the fact that they developed so much of Rapture's lore and the major characters behind it but yet they chose to hone in towards the end and tell only the story behind Eleanor's estranged family. I understand that Eleanor's family are essentially the new Ryan's of Rapture but I still feel as if something more could have been done with the story. Tenenbaum's involvement was too short for her to be justified to be included in the story; However, the sheer fact that she was included made me feel like they were obligated to tell a large scale story. Maybe it's because I am so partial to the original game that I feel the need to have some as epic as it was. Bioshock 2 is epic in it's own right but I still have the odd feeling of more needing to be done; As if my job was incomplete.
Maybe it's just me, don't get me wrong I love the game:
I absolutely LOVE this game and I will continue to do so forever. It left me feeling the same way Watchmen did. The writers told their story and told it well. As a player, however, I felt as if I failed to achieve a true ending to the game. Maybe this was intentional; maybe they wanted me to feel this way to relate to Eleanor. Either way, the game was amazing and I hope you all buy it and enjoy it!
I'll be updating this again soon with more content on my education, life, or whatever. Thanks again!
Wednesday, February 10, 2010
Night.Do("Work");
Excuse me as I butcher the English language:
Where to begin? Tonight was such a night; I guess it all started with the power outage at Full Sail. So this month I am taking a Networking class that deals how one would create internet/network capable programs.
Using an API called WINSOCK; WINSOCK is close to Unix net coding/base level of other APIs so what we're learning is more the concepts of networking rather than the API itself. I was in lab coding away at my server for a chat program when the teachers let us free to leave. I turn to my friend Tovar Shoaf and ask if he wants to stay and code lab, coincidentally enough the power goes out and I am forced to leave (as my battery is broken and I have no power for my laptop).
So I choose to go home and code some more on my server (secretly plotting to play Bioshock 2 and watch LOST instead), but alas my internet was down! I then came to the conclusion that this was the PERFECT opportunity to code my lab, and just as I was finishing up Tovar called me.
Tovar asked if I would like to come to the gym and work out; we had been discussing this before. I again took this as the PERFECT opportunity to do so and went along.
After a nice work out I come home and start talking with Josh, another one of my classmates, about what my plans for the night were. Amazingly then my internet comes back as if a reward for doing my work like I should have.
Suffice to say, tonight was not only productive but satisfying. Maybe I will keep this trend up???
Seeing as I am nearing final project I suppose I'll update this blog more often. I'll be uploading my past projects soon! So stay tuned!
Monday, February 8, 2010
Quote.Awsome();
Vertex Decls :(
//The below code is entirely wrong. Don't use it
//This is an example of how OFF my vertex DECL was.
//Lets say I learned my lesson and learned some SWEET
//STUFF about D3D in the process
D3DVERTEXELEMENT9 decl[] =
{
{0,
0,
D3DDECLTYPE_FLOAT3,
D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_POSITION,
0},
{0,
sizeof(D3DXVECTOR3),
D3DDECLTYPE_D3DCOLOR, /*COLORS!? DELICIOUS!*/
D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_COLOR,
0},
{0,
sizeof(D3DXVECTOR3)+sizeof(D3DXCOLOR),/*EW*/
D3DDECLTYPE_FLOAT2,
D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_TEXCOORD,
0},
{0,
sizeof(D3DXVECTOR3)+sizeof(D3DXCOLOR)+sizeof(D3DXVECTOR2),/*even more EW*/
D3DDECLTYPE_FLOAT3,
D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_NORMAL,
0},
D3DDECL_END()
};
Sunday, November 29, 2009
Jubilance
I've spent this break thinking and just...cleansing if you will. I have been in a very “troubled” state for a couple of months now and it was really past overdue that I do something about it.
So I spent these days sleeping, cooking, talking to old friends, and watching a little show called how I met your mother. I cannot describe how this combination of things have helped me re tune myself. The sleeping helped re-align my sleep schedule so I wouldn't wake up when the day was over; in fact I woke up at 9 am everyday and it felt amazing.
Cooking helped me work out some of that stress I was feeling (I know this sounds lame but really, it did) and helped me get back into the groove of doing things.
Talking to some of my old friends helped greatly in showing me who I was before things went downhill and really helped me think about what has happened.
How I Met Your Mother reminded me of old friends and situations. I miss the days where I could trust EVERYONE I was close with and didn't have to deal with pesky things in between us (it was the outside factors that took care of that) and it helped me think of all the things we faced and how we came out unscathed. I miss those days and I miss my home in New York.
It seems as if the alone time in between all these things helped me organize everything that has happened and everything I was feeling into a nice compact box to sort with everything else I have dealt with. I can safely say that after this break I am back in working form and I no longer am troubled.
Nope.
Not one bit.
Attached is a video I recorded on the same subject. It will get the same message across just in video format. Thanks for reading!