Wednesday, March 31, 2010

Amazing day,,,surprisingly

I'm postponing the the second part of my Long road, short trip story until Friday. Today I want to talk about how for the first time in about two weeks I felt motivated. I know I know, this sounds bad but I'll explain.


So for the first time in two weeks, I felt motivated. Not just "hey we gotta do this because it's assigned" but more like "I WANT TO DO THIS. I WANT THIS TO BE AWESOME" and I think that is largely due to the fact that I am warming up to my team more and more. It's hard to become friends with people when you are forced into it. We clash and have fun and there really isn't a balance. Today, our team meshed so rediculously well it felt awesome just working with them. Some of us were sick but even so I felt like we could do ANYTHING we wanted to. It really was an amazing day.


Lets hope this carries on 'till tomorrow night!

Monday, March 29, 2010

Long road, short trip [Part 1]

I broke this up into two parts for the sake of readability. Or salvaging it at least, I will upload part two tomorrow.


So today I was asked why I came to Full Sail University. This is a tricky question to answer because of how long I've been involved with games as a whole.

Ever since I was a youngin' I've wanted to do SOMETHING with games and I think I really got the hint that I wanted to make games was after playing Final Fantasy 7. At the time I was too young to understand what the development process entailed but I was dumbstruck; I loved this medium and I NEEDED to work in it.

I started early with developing games. I had messed around with Game Maker, Multimedia Fusion, Flash, and of course The Games Factory. All these stemmed out from wanting to do sprite flashes.

For those of you un-aware with sprite flashes they are flash animations created using video game sprites. Mostly used for parodies of games but sometimes people used these to tell EPIC large scale stories. I was a fan of the latter.

So I went and messed around with Flash and Fireworks and gained some pretty basic skills in both. Little did I know how much these skills would pay off during my time here at Full Sail.

After getting tired and not really wanting to learn Flash and Fireworks I quit them both and moved on to MAKING games using TGF (The Games Factory).

Now before I went on to using TGF as my primary middleware I looked into Game Maker and MMF(Multimedia Fusion) because MMF was actually out at this point. MMF required me to know how to script and at this stage in my life I was scared of coding or math. This automatically discounted Game Maker as a viable tool because I didn't know how to do that either.

I had heard of TGF from playing Super South Park Brothers or something like that and Megaman vs Link I think it was. Anyways, the attraction screen at the end stating it was made by TGF caught my interest.

I noticed that TGF used a click board just like Klik n Play which I had experience with from my past. I was golden, CreateGames.Do() right???

Sorta...

My projects in this range are as follows:
Zero the 8 Bit Hero:
This game was a spin on the Megaman X series but was a semi satire. The plot is that zero was transformed into an 8 bit older version of himself and can only use his buster. He must navigate through Sigma's evil lair and destroy him to be restored. <- Lame amirite?

Luigi gets revenge:
Using my Zero the 8 Bit Hero board I made some revisions and made the board all together better and added in some new features like saving and menu screens. I was progressively getting better at making these games.

I think the next one was called mario's nightmare and this one was a staple to all the things I had learned since starting.

It had saving, menus, levels with multiple enemies and moving platforms, boss battles, and a sequel that had...CUT SCENES. I'm nearly tearing up from all the memories.

Mind you that all these projects had been finished. I had several that were under development but I never got to finish before I quit game development for fear that I wasn't good at it, couldn't code, and sucked at math. These projects were a sequel to Zero the 8 Bit Hero, another Megaman X clone, a Metroid Game, Final Berserk Brawl which was a fighter, an earthbound RPG that was one of the greatest pieces of tech I had written at that time...or clicked, and a conceptual project called Break! that came in two versions. Code Blue and Red, each having their own stories that tied into each other.

Break! was about the "Nintendo Sprite Servers" being hacked into by a virus and you played as the anti-virus software on the server. You had to traverse through all of the Nintendo game "worlds" to track down this virus. I never got to making this game but I would have LOVED to do it.

Back on track though...

As you can see I seriously loved game development. But I wasn't good at coding and at the time I was terrible at math. I had very poor grades and I didn't care about school. What followed next just made my grades worse. I got into competitive gaming....


To be continued in part two tomorrow!