Monday, April 26, 2010

Cathedral.Built("Yeah, we did");

So the proof of concept milestone presentations went extremely well! Dark Matter is looking quite nice if I do say so myself. After long team-wide 19 hour crunch days for the last 5 days we all took the night off to relax and rest up for whats to come. I DID say that we at Avant-Garde were going to be SPRINTING towards our goal of finishing Dark Matter and blowing people away.

While we have hit our fare share of blockers it seems that we have been able to overcome them time after time. We no longer have team issues for now, we recovered our build from an alienbrain crash mid submission, AND our artists were able to re-rig and edit the assets just in time for a late sunday submission.

Unfortunately we had to push past code freeze because of our set backs but they extra time really allowed us to push our idea on to the players and show them what exactly we're about doing. The next two days will be filled with modifying the technical documentation and fixing bugs/hacks in our code base.

It's been a tough week. Good night.

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